BNB ChainCA: 0x3d0d60ca34557777 · Game UI is simulated, the $GPU token is live.

Docs

Everything the game actually does, with the arithmetic. Nothing here is a projection — these are the rules the BNB Chain contracts will enforce.

The loop

Buy a graphics card with BNB. Rack it. Pay its power bill in $GPU, which is burned. It mines $GPU until it wears out. Every part of that sentence moves value in one direction: the BNB you spend on hardware goes to the treasury and the PancakeSwap pool, and the $GPU you spend on electricity is destroyed. Nothing pays anyone out of thin air.

Cards

Four models. More compute means more watts, a bigger price and a longer life. Prices sit on a stepped bonding curve, so each purchase makes the next one dearer.

ModelComputeDrawLife
SPINDLE 40 · COMMON180 TF150 W45 d
SPINDLE 90 · RARE520 TF350 W75 d
SPINDLE 100 · EPIC1,400 TF700 W120 d
SPINDLE 200 · LEGENDARY3,600 TF1,200 W180 d

Cards do not die suddenly. As they wear, compute falls while the power draw stays flat — so a card slowly stops covering its own bill and switches itself off. That is the whole ageing mechanic: obsolescence, not a timer.

Racks & watts

A rack has bays and a watt ceiling. A card needs a free bay and spare watts. That double constraint is the whole game: the feed runs out before the bays do, and a Cooler buys headroom by giving up a bay. Rooms hold racks, and upgrading a room burns $GPU. Detail on the Rack page.

Rewards

Your share of each day's emission follows the square root of your compute, so capital scales sub-linearly and whales grow slowly.

share_i = √tflops_i / Σ_j √tflops_j
reward_i = E_day · share_i

E_day halves at every die shrink, and the shrink is triggered by cumulative supply mined, never by the clock.

The power bill

Electricity is not a fixed price. It is set so that a constant share of everything mined gets burned:

rate = (α · E_day) / max(W_active, W_floor)
bill_i = watts_i · rate · days      α = 0.55

Multiply the bill across every card and the network total is always α × emission — so 55% of everything mined is destroyed, whatever the price does. The floor in the denominator stops the very first miner on an empty network from being handed a near-infinite bill. Three consequences fall out: the rate drops as the network grows, it halves alongside the reward, and reward follows √compute while the bill follows watts linearly — so efficiency is the actual skill.

√tflops_i / watts_i  >  α · (Σ √tflops_j / Σ watts_j)

That is the only line that decides whether a card is worth running. When weak cards switch off, the average rises, so the bar rises with it. A card with an unpaid bill stops mining, stops wearing, and leaves the network totals entirely.

The floor

Every card bought sends 55% of its price to the treasury in BNB. Every power bill destroys $GPU. One side rises, the other shrinks:

floor = treasury BNB / circulating $GPU

No mechanism in the game pushes it down. Only the price of BNB itself moves it, and that is the same asset as the collateral.

The numbers

Supply is fixed at 1,000,000,000 $GPU as a BEP-20 token and can never rise. 80% is the mining pool, 20% is liquidity deposited one-sided above the going price, and 0% goes to a team, presale, airdrop or advisor. Live figures are on Stats.

What can go wrong

The contracts will be immutable and have no admin key, no pauser and no blocklist — which means no one can rescue you either. Liquidity on PancakeSwap starts thin and one-sided. The collateral is BNB, so the floor moves with BNB. Nothing is deployed or audited yet, and every figure on this site is simulated in your browser until it is. A mining game with real money in it is a risk in its own right.